The sector system is one of the more controversial elements of the new Paradox game, but it's in there for a good reason -- micromanaging dozens of planets is fiddly, unnecessary, and limits the game to only the hardest core players. Being able to dump new colonies into a sector and let your governors take care of it is a good system, but the AI still needs work, so in the meantime, here's what you need to know to make the most out of your sectors:
- Stellaris Buildings Company
- Stellaris Buildings With Most Jobs
- Best Stellaris Empires
- Stellaris Buildings Vs Districts
Stellaris Wiki Active Wikis. Resolutionindustrybuildingabettertomorrow Industrial Development resolution 4: resolutionindustryenvironmentalordinancewaivers. Everyone wants to build a baller fleet, but we have to start somewhere young grasshopper.Join the Discord here; grab the mod col.
Don't forget to feed your sectors
The number one mistake that players make when creating new sectors or managing their existing ones is forgetting to 'feed' them or seed them with resources. Filmconvert pro 2 5. By the time you are managing large numbers of planets you should have a substantial mineral surplus -- so give some to your sector governors! Making sure that they have an ample mineral supply to build buildings with and make upgrades from will ensure that your sector governors make good decisions and continue to improve your colonies. It's not as important to put energy credits in, but make sure they have some -- without them your sectors can't clear blockers, which will slow development.
Sectors can also act as a 'bank' for extra resources, so feel free to max out their contribution. You can always put more resources in, but you can't take stores out.
Fine-tune your settings
You don't have a lot of options when it comes to micromanaging your sectors (this is by design), but knowing when to allow redevelopment and when to respect tile resources is important. If you don't need anything specific out of your sectors, leave them at default -- on the other hand, if you're trying to really maximize their output, you might want to consider allowing redevelopment and not respecting tile resources. Depending on the planet, forcing your sector governors to respect what's on the tile could end up forcing a food glut or an inefficient colony, and redeveloping will allow them to make adjustments on the fly.
Stellaris Buildings Company
Sectors can also act as a 'bank' for extra resources, so feel free to max out their contribution. You can always put more resources in, but you can't take stores out.
Fine-tune your settings
You don't have a lot of options when it comes to micromanaging your sectors (this is by design), but knowing when to allow redevelopment and when to respect tile resources is important. If you don't need anything specific out of your sectors, leave them at default -- on the other hand, if you're trying to really maximize their output, you might want to consider allowing redevelopment and not respecting tile resources. Depending on the planet, forcing your sector governors to respect what's on the tile could end up forcing a food glut or an inefficient colony, and redeveloping will allow them to make adjustments on the fly.
Stellaris Buildings Company
You DON'T want to allow redevelopment if you happen to have a planet with unique resources, like the alien toy factory or the unique buildings found on ringworlds -- unfortunately it's often better to just manage these planets yourself if possible, because the sector AI doesn't always follow the rules.
Resource management
One of the trickier elements of managing your sectors is making sure that they have the resources that they need. Strategic resources are shared across your empire, but your sector only has access to the ones inside its borders -- if you have a colony that relies on Beltharian Stone, you need to make sure there's some in a nearby system (this can be a real bear, so consider keeping your Beltharian Power Plants on core planets to avoid any complications).
It can also be tempting to leave systems with valuable resources out of your sectors, but consider letting them have some mining stations that provide energy and minerals -- it will prevent shortfalls and make things easier for the sector AI.
Slaves and robots and sectors, oh my!
Two things that the sector AI doesn't manage terribly well are robots and slaves, unfortunately. Depending on how lucky you are and how complicated the planet is, you may find your slaves working science and your robots working energy, causing great inefficiency. Money pro 1 9 – manage money like a profession. Fortunately, there are a couple things you can do to minimize the negative impacts of faulty AI.
The main strategy you can follow is to wait to hand off your planets to the sector AI until you've built the right buildings and assigned your slaves and robots where they need to go. Make sure that 'Allow Redevelopment' isn't checked, and you should be able to avoid having the wrong workers assigned to the wrong tiles.
Stellaris Buildings With Most Jobs
Another good strategy is to compartmentalize your sectors -- if you rely heavily on slaves, just focus your sectors on mineral production and leave energy and science to either your core sector or sectors worked by your core population. In the long run this will require less micromanagement and will probably work better.
Best Stellaris Empires
Follow these tips and you should have your sectors running smoothly in no time! Have a tip of your own? Studies 1 7 7 download free. Just want to add your two cents? Let us know in the comments!
Stellaris Buildings Vs Districts
Name | ID / Cheat Code |
---|---|
Space Exploration | tech_space_exploration |
Corvettes | tech_corvettes |
Destroyers | tech_destroyers |
Cruisers | tech_cruisers |
Battleships | tech_battleships |
Titans | tech_titans |
Colossi | tech_colossus |
Improved Corvette Hulls | tech_corvette_hull_1 |
Advanced Corvette Hulls | tech_corvette_hull_2 |
Standardized Corvette Patterns | tech_corvette_build_speed |
Improved Destroyer Hulls | tech_destroyer_hull_1 |
Advanced Destroyer Hulls | tech_destroyer_hull_2 |
Standardized Destroyer Patterns | tech_destroyer_build_speed |
Improved Cruiser Hulls | tech_cruiser_hull_1 |
Advanced Cruiser Hulls | tech_cruiser_hull_2 |
Standardized Cruiser Patterns | tech_cruiser_build_speed |
Improved Battleship Hulls | tech_battleship_hull_1 |
Advanced Battleship Hulls | tech_battleship_hull_2 |
Standardized Battleship Patterns | tech_battleship_build_speed |
Improved Titan Hulls | tech_titan_hull_1 |
Advanced Titan Hulls | tech_titan_hull_2 |
Starbase Construction | tech_starbase_1 |
Starport | tech_starbase_2 |
Starhold | tech_starbase_3 |
Star Fortress | tech_starbase_4 |
Citadel | tech_starbase_5 |
Modular Engineering | tech_modular_engineering |
Improved Structural Integrity | tech_defense_platform_hull_1 |
Orbital Energy Conversion | tech_solar_panel_network |
Mining Guilds | tech_mining_terminal |
Zero-G Work Frames | tech_zero_gravity_assembly_sequence |
Carrier Operations | tech_strike_craft_1 |
Improved Strike Craft | tech_strike_craft_2 |
Advanced Strike Craft | tech_strike_craft_3 |
Planetary Defenses | tech_planetary_defenses |
Interplanetary Expeditionary Forces | tech_assault_armies |
Orbital Drop Pods | tech_drop_pod |
Nanocomposite Materials | tech_ship_armor_1 |
Ceramo-Metal Materials | tech_ship_armor_2 |
Plasteel Materials | tech_ship_armor_3 |
Durasteel Materials | tech_ship_armor_4 |
Neutronium Materials | tech_ship_armor_5 |
Crystal-Infused Plating | tech_crystal_armor_1 |
Crystal-Forged Plating | tech_crystal_armor_2 |
Artificial Dragonscales | tech_dragon_armor |
Chemical Thrusters | tech_thrusters_1 |
Ion Thrusters | tech_thrusters_2 |
Plasma Thrusters | tech_thrusters_3 |
Impulse Thrusters | tech_thrusters_4 |
Afterburners | tech_afterburners_1 |
Advanced Afterburners | tech_afterburners_2 |
Deep Space Defenses | tech_space_defense_station_1 |
Deep Space Stations | tech_space_defense_station_2 |
Deep Space Installations | tech_space_defense_station_3 |
Corps of Engineers | tech_space_defense_station_improvement |
Optimized Station Construction | tech_space_defense_station_improvement_machine_intelligence |
Industrial Base | tech_basic_industry |
Powered Exoskeletons | tech_powered_exoskeletons |
Improved Servomotors | tech_powered_exoskeletons_machine_intelligence |
Geothermal Fracking | tech_mining_network_2 |
Deep Core Mining | tech_mining_network_3 |
Mineral Isolation | tech_mining_network_4 |
Synchronized Work Patterns | tech_synchronized_work_patterns |
Nanomechanics # Could also be Nanomatter | tech_engineering_lab_1 |
Supersolid Materials # As above, could be Supersolid Matter | tech_engineering_lab_2 |
Superfluid Materials | tech_engineering_lab_3 |
Robotic Workers | tech_robotic_workers |
Droids | tech_droid_workers |
Synthetics | tech_synthetic_workers |
Synthetic Personality Matrix | tech_synthetic_leaders |
Mineral Processing | tech_mineral_processing_1 |
Advanced Mineral Processing | tech_mineral_processing_2 |
Assembly Patterns | tech_assembly_pattern |
Construction Templates | tech_construction_templates |
Machine Template System | tech_robomodding |
Machine Template System | tech_robomodding_m |
Cross-Model Standardization | tech_robomodding_points_1 |
Fungible Circuitry | tech_robomodding_points_2 |
Matter Generation | tech_matter_generator |
Offworld Construction | tech_space_construction |
On-Site Processing | tech_mining_station_improvement_1 |
Autonomous Mining Operations | tech_mining_station_improvement_2 |
Satramene Refining | tech_mine_satramene |
Garanthium Mining | tech_mine_garanthium |
Orillium Mining | tech_mine_orillium |
Living Metal | tech_mine_living_metal |
Betharian Refining | tech_mine_betharian |
Nanobot Assemblers | tech_aura_nanobot |
Proximity Mines | tech_aura_minefield |
Mega-Engineering | tech_mega_engineering |
Mass Drivers | tech_mass_drivers_1 |
Coilguns | tech_mass_drivers_2 |
Railguns | tech_mass_drivers_3 |
Advanced Railguns | tech_mass_drivers_4 |
Gauss Cannons | tech_mass_drivers_5 |
Kinetic Battery | tech_kinetic_artillery_1 |
Kinetic Artillery | tech_kinetic_artillery_2 |
Mega Cannon | tech_mass_accelerator_1 |
Giga Cannon | tech_mass_accelerator_2 |
Autocannons | tech_autocannons_1 |
Ripper Cannons | tech_autocannons_2 |
Stormfire Cannons | tech_autocannons_3 |
Flak Battery | tech_flak_batteries_1 |
Flak Cannons | tech_flak_batteries_2 |
Flak Artillery | tech_flak_batteries_3 |
Nuclear Missiles | tech_missiles_1 |
Fusion Missiles | tech_missiles_2 |
Antimatter Missiles | tech_missiles_3 |
Quantum Missiles | tech_missiles_4 |
Marauder Missiles | tech_missiles_5 |
Swarmer Missiles | tech_swarmer_missiles_1 |
Whirlwind Missiles | tech_swarmer_missiles_2 |
Space Torpedoes | tech_torpedoes_1 |
Armored Torpedoes | tech_torpedoes_2 |
Devastator Torpedoes | tech_torpedoes_3 |
Deep Scan Instruments | tech_deep_scan |
Databank Uplinks | tech_databank_uplinks |
Uplink Miniaturization | tech_improved_databank_uplinks |
Scientific Method | tech_basic_science_lab_1 |
Quantum Theory | tech_physics_lab_1 |
Applied Quantum Physics | tech_physics_lab_2 |
Space-Time Theory | tech_physics_lab_3 |
Administrative AI | tech_administrative_ai |
Academic Optimization | tech_administrative_ai_machine_intelligence |
Self-Evolving Logic | tech_self_aware_logic |
Positronic AI | tech_sapient_ai |
Synaptic Enhancers | tech_administrative_ai_hive_mind |
Autonomous Synapses | tech_self_aware_logic_hive_mind |
Positronic Implants | tech_positronic_implants |
Positronic Processors | tech_positronic_implants_machine_intelligence |
Specialized Combat Computers | tech_combat_computers_1 |
Extended Combat Algorithms | tech_combat_computers_2 |
Sapient Combat Simulations | tech_combat_computers_3 |
Autonomous Ship Intellects | tech_combat_computers_autonomous |
Active Countermeasures | tech_pd_tracking_1 |
Interlinked Support Systems | tech_pd_tracking_2 |
Predictive Algorithms | tech_pd_tracking_3 |
Synchronized Defenses | tech_synchronized_defences |
Interplanetary Research Initiative | tech_global_research_initiative |
AI-Controlled Colony Ships | tech_cryostasis_1 |
Colony Fabrication Drones | tech_cryostasis_1_machine_intelligence |
Self-Aware Colony Ships | tech_cryostasis_2 |
Automated Exploration Protocols | tech_automated_exploration |
Autonomous Exploration Algorithms | tech_automated_exploration_machine_intelligence |
Auxiliary Fire-control | tech_auxiliary_fire_control |
Lythuric Gas Refining | tech_lythuric_gas |
Teldar Crystal Mining | tech_mine_teldar |
Yurantic Crystal Mining | tech_mine_yuranic |
Neutronium Extraction | tech_mine_neutronium |
Dark Matter Drawing | tech_mine_dark_matter |
Fission Power | tech_fission_power |
Fusion Power | tech_fusion_power |
Cold Fusion Power | tech_cold_fusion_power |
Antimatter Power | tech_antimatter_power |
Zero Point Power | tech_zero_point_power |
Dark Matter Power | tech_dark_matter_power_core |
Dark Matter Propulsion | tech_dark_matter_propulsion |
Reactor Boosters | tech_reactor_boosters_1 |
Improved Reactor Boosters | tech_reactor_boosters_2 |
Advanced Reactor Boosters | tech_reactor_boosters_3 |
Deflectors | tech_shields_1 |
Improved Deflectors | tech_shields_2 |
Shields | tech_shields_3 |
Advanced Shields | tech_shields_4 |
Hyper Shields | tech_shields_5 |
Shield Capacitors | tech_shield_rechargers_1 |
Planetary Shields | tech_planetary_shield_generator |
Dark Matter Deflectors | tech_dark_matter_deflector |
Psionic Shields | tech_psionic_shield |
Gravitic Sensors | tech_sensors_2 |
Subspace Sensors | tech_sensors_3 |
Tachyon Sensors | tech_sensors_4 |
Orbital Sensor Arrays | tech_orbital_sensor_array |
High-Energy Capacitors | tech_power_plant_1 |
Field Modulation | tech_power_plant_2 |
Quantum Energy States | tech_power_plant_3 |
Quantum Field Manipulation | tech_power_plant_4 |
Stellar Absorption | tech_stellar_absorption |
Global Energy Management | tech_power_hub_1 |
Planetary Power Grid | tech_power_hub_2 |
Subspace Wormholes | tech_wormhole_generation_1 |
Wormhole Calibration Matrix | tech_wormhole_generation_2 |
Wormhole Containment Fields | tech_wormhole_generation_3 |
Hyperspace Travel | tech_hyper_drive_1 |
Hyperlane Breach Points | tech_hyper_drive_2 |
Hyperspace Slipstreams | tech_hyper_drive_3 |
Hyperlane Mapping | tech_hyperlane_mapping |
Warp Travel | tech_warp_drive_1 |
Warp Field Stabilizers | tech_warp_drive_2 |
Warp Drive Ramscoops | tech_warp_drive_3 |
Jump Drive | tech_jump_drive_1 |
Psi Jump Drive | tech_psi_jump_drive_1 |
Wormhole Stabilization | tech_wormhole_stabilization |
Gateway Activation | tech_gateway_activation |
Gateway Construction | tech_gateway_construction |
Capacitor Fields | tech_shield_recharge_aura_1 |
Shield Dampeners | tech_aura_shield_dampener |
Quantum Destabilizer | tech_aura_quantum_destabilizer |
Enigmatic Disruption Field | tech_enigmatic_disruption_field |
Enigmatic Encoder | tech_enigmatic_encoder |
Enigmatic Decoder | tech_enigmatic_decoder |
Ascension Theory | tech_ascension_theory |
$tech_ascension_theory$ | tech_ascension_theory_apoc |
Red Lasers | tech_lasers_1 |
Blue Lasers | tech_lasers_2 |
UV Lasers | tech_lasers_3 |
X-Ray Lasers | tech_lasers_4 |
Gamma Lasers | tech_lasers_5 |
Particle Lances | tech_energy_lance_1 |
Tachyon Lances | tech_energy_lance_2 |
Perdition Beam | tech_perdition_beam |
Plasma Throwers | tech_plasma_1 |
Plasma Accelerators | tech_plasma_2 |
Plasma Cannons | tech_plasma_3 |
Arc Emitters | tech_arc_emitter_1 |
Focused Arc Emitters | tech_arc_emitter_2 |
Disruptors | tech_disruptors_1 |
Ion Disruptors | tech_disruptors_2 |
Phase Disruptors | tech_disruptors_3 |
Proton Launchers | tech_energy_torpedoes_1 |
Neutron Launchers | tech_energy_torpedoes_2 |
Extradimensional Weaponry | tech_extradimensional_weapon_1 |
Mining Drone Lasers | tech_mining_drone_weapon_1 |
Cloud Lightning Conduits | tech_space_cloud_weapon_1 |
Blue Crystal Capacitors | tech_blue_crystal_weapon_1 |
Green Crystal Capacitors | tech_green_crystal_weapon_1 |
Yellow Crystal Capacitors | tech_yellow_crystal_weapon_1 |
Red Crystal Capacitors | tech_red_crystal_weapon_1 |
Hydroponics | tech_eco_simulation |
Eco Simulation | tech_hydroponics |
Gene Crops | tech_gene_crops |
Nano-Vitality Crops | tech_nano_vitality_crops |
Nutrient Replication | tech_nutrient_replication |
Engos Vapor Refining | tech_engos_vapor |
Pitharan Dust Refining | tech_pitharan_dust |
Zro Distillation | tech_mine_zro |
Biodiversity Studies | tech_biolab_1 |
Xenobiology | tech_biolab_2 |
Secrets of Life | tech_biolab_3 |
Xenology | tech_alien_life_studies |
Xeno Zoo | tech_xeno_zoo |
New Worlds Protocol | tech_colonization_1 |
Atmospheric Filtering | tech_colonization_2 |
Hostile Environment Adaptation | tech_colonization_3 |
Foreign Soil Enrichment | tech_colonization_4 |
Eco-Integration Studies | tech_colonization_5 |
Tomb World Adaptation | tech_tomb_world_adaption |
Free Enterprises | tech_free_enterprises |
Frontier Initiatives | tech_frontier_initiatives |
Frontier Traditions | tech_frontier_traditions |
Frontier Collectives | tech_frontier_collectives |
Frontier Commissars | tech_frontier_commissars |
Cryostasis | tech_cryostasis |
Xeno Ecology Subjugation | tech_xeno_ecology_1 |
Environmental Control | tech_xeno_ecology_2 |
Interstellar Economics | tech_reveal_luxuries_1 |
Galactic Markets | tech_reveal_luxuries_2 |
Orbital Hydroponics | tech_orbital_hydroponics |
Arctic Colonization | tech_arctic_colonization |
Tundra Colonization | tech_tundra_colonization |
Ocean Colonization | tech_ocean_colonization |
Arid Colonization | tech_arid_colonization |
Tropical Colonization | tech_tropical_colonization |
Desert Colonization | tech_desert_colonization |
Continental Colonization | tech_continental_colonization |
Genetic Healthcare | tech_frontier_health |
Modular Components | tech_frontier_health_machine_intelligence |
Cyto-Revitalization | tech_frontier_hospital |
Intelligent Factories | tech_frontier_hospital_machine_intelligence |
$tech_frontier_health_machine_intelligence$ | tech_modular_components |
$tech_frontier_hospital_machine_intelligence$ | tech_intelligent_factories |
Planetary Resurfacing | tech_tb_mountain_range |
Deep Crust Engineering | tech_tb_volcano |
Dangerous Wildlife Removal | tech_tb_dangerous_wildlife |
Selective Defoliants | tech_tb_dense_jungle |
Soil Remediation | tech_tb_quicksand_basin |
Xeno-Hydraulic Mastery | tech_tb_noxious_swamp |
Climate Control Network | tech_tb_massive_glacier |
Ocean Ecology Management | tech_tb_toxic_kelp |
Subterranean Colonization | tech_tb_deep_sinkhole |
Space Trading | tech_space_trading |
Terrestrial Sculpting | tech_terrestrial_sculpting |
Atmospheric Manipulation | tech_atmospheric_manipulation |
Ecological Adaptation | tech_ecological_adaptation |
Climate Restoration | tech_climate_restoration |
Gaia Creation | tech_gaia_creation |
Genome Mapping | tech_genome_mapping |
Epigenetic Triggers | tech_epigenetic_triggers |
Cloning | tech_cloning |
Gene Banks | tech_gene_banks |
Glandular Acclimation | tech_glandular_acclimation |
Gene Seed Purification | tech_gene_seed_purification |
Morphogenetic Field Mastery | tech_morphogenetic_field_mastery |
Gene Tailoring | tech_gene_tailoring |
Genetic Resequencing | tech_genetic_resequencing |
Targeted Gene Expressions | tech_gene_expressions |
Selected Lineages | tech_selected_lineages |
Capacity Boosters | tech_capacity_boosters |
Regenerative Hull Tissue | tech_regenerative_hull_tissue |
Vitality Boosters | tech_vitality_boosters |
Doctrine: Space Combat | tech_doctrine_fleet_size_1 |
Doctrine: Reactive Formations | tech_doctrine_fleet_size_2 |
Doctrine: Interstellar Warfare | tech_doctrine_fleet_size_3 |
Doctrine: Fluid Fleet Templates | tech_doctrine_fleet_size_4 |
Doctrine: Armada Battle Formation | tech_doctrine_fleet_size_5 |
Interstellar Fleet Traditions | tech_interstellar_fleet_traditions |
Command Matrix | tech_command_matrix |
Doctrine: Fleet Support | tech_doctrine_navy_size_1 |
Doctrine: Support Vessels | tech_doctrine_navy_size_2 |
Doctrine: Interstellar Logistics | tech_doctrine_navy_size_3 |
Doctrine: Fleet Liasions | tech_doctrine_navy_size_4 |
Refit Standards | tech_refit_standards |
Drone Command Centers | tech_centralized_command_hive_mind |
Centralized Command | tech_centralized_command |
Maintenance Command | tech_centralized_command_machine_intelligence |
Combat Training | tech_combat_training |
Field Repairs | tech_combat_training_machine_intelligence |
Ground Defense Planning | tech_ground_defense_planning |
Global Defense Grid | tech_global_defense_grid |
Psionic Theory | tech_psionic_theory |
Telepathy | tech_telepathy |
Transcendent Thought | tech_transcendent_thought |
Precognition Interface | tech_precognition_interface |
Psi Jump Drives | tech_psi_jump_drives |
Xeno Outreach | tech_xeno_outreach |
Xeno Relations | tech_xeno_relations |
Xeno Supremacy | tech_xeno_supremacy |
Xeno Diplomacy | tech_xeno_diplomacy |
Stellar Expansion | tech_galactic_ambitions |
Manifest Destiny | tech_manifest_destiny |
Interstellar Campaigns | tech_interstellar_campaigns |
Galactic Campaigns | tech_galactic_campaigns |
Planetary Government | tech_planetary_government |
Planetary Unification | tech_planetary_unification |
Uniform Data Standards | tech_planetary_unification_machine_intelligence |
Adaptive Bureaucracy | tech_adaptive_bureaucracy |
Positronic CPUs | tech_adaptive_bureaucracy_machine_intelligence |
Colonial Bureaucracy | tech_colonial_bureaucracy |
Galactic Bureaucracy | tech_galactic_bureaucracy |
Colonial Centralization | tech_colonial_centralization |
Galactic Administration | tech_galactic_administration |
The Living State | tech_living_state |
Autonomous Agents | tech_autonomous_agents |
The Collective Self | tech_collective_self |
Embodied Dynamism | tech_embodied_dynamism |
Ethical Equations | tech_ethical_equations |
Neural Implants | tech_neural_implants |
Galactic Benevolence | tech_galactic_benevolence |
Hyper-Entertainment Forum | tech_hyper_entertainment_forum |
Virtual Combat Simulations | tech_virtual_combat_arena |
Purity Campaigns | tech_purity_campaigns |
Galactic Markets | tech_galactic_markets |
Symbols of Unity | tech_symbol_unity |
Alien Visitor Centers | tech_visitor_center |
Subdermal Stimulation | tech_subdermal_stimulation |
Artificial Moral Codes | tech_artificial_moral_codes |
Synthetic Thought Patterns | tech_synthetic_thought_patterns |
Collective Production Methods | tech_collective_production_methods |
Resource Processing Algorithms | tech_resource_processing_algorithms |
Xeno Integration | tech_xeno_integration |
Sociocultural History | tech_cultural_heritage |
Heritage Sites | tech_heritage_site |
Planetary Communications | tech_heritage_site_machine_intelligence |
Local Hypercommunication | tech_hypercomms_forum |
Automated Curation Algorithms | tech_autocurating_vault |
Alpha Hub | tech_autocurating_vault_machine_intelligence |
Holographic Rituals | tech_holographic_rituals |
Consecration Fields | tech_consecration_fields |
Metacognitive Faith | tech_transcendent_faith |
Xeno Naturalization | tech_alien_sanctuary |
Amoeba Breeding Program | tech_amoeba_strike_craft_1 |
Swarm Spawning Pools | tech_swarm_strike_craft_1 |
Scourge Missiles | tech_scourge_missile_1 |
Frequency Tuning | tech_space_whale_weapon_1 |
Extraction Patterns | tech_repeatable_improved_tile_mineral_output |
Synchronized Firing Patterns | tech_repeatable_improved_military_station_damage |
Fortified Core Layers | tech_repeatable_improved_military_station_health |
Hull Integrity | tech_repeatable_improved_ship_health |
Matter Compression | tech_repeatable_improved_armor_output |
Thermodynamic Yield Control | tech_repeatable_weapon_type_explosive_damage |
Miniaturized Pre-Igniters | tech_repeatable_weapon_type_explosive_fire_rate |
High-Density Munitions | tech_repeatable_weapon_type_kinetic_damage |
Loader Efficiency | tech_repeatable_weapon_type_kinetic_fire_rate |
Applied Superconductivity | tech_repeatable_improved_tile_energy_output |
Shield Harmonics | tech_repeatable_improved_shield_output |
Focusing Arrays | tech_repeatable_weapon_type_energy_damage |
Flash Coolant | tech_repeatable_weapon_type_energy_fire_rate |
Synapse Interceptors | tech_repeatable_weapon_type_strike_craft_fire_damage |
Heat Recyclers | tech_repeatable_weapon_type_strike_craft_fire_rate |
Planetary Signal Boosters | tech_repeatable_improved_planet_sensor_range |
Gravitational Analysis | tech_repeatable_reduced_building_cost |
Assembly Algorithms | tech_repeatable_reduced_building_time |
Transgenic Crops | tech_repeatable_improved_tile_food_output |
Communication Protocols | tech_repeatable_improved_sector_cap |
Administrative Efficiency | tech_repeatable_improved_core_system_cap |
Sapient Resource Management | tech_repeatable_improved_leader_cap |
Talent Acquisition | tech_repeatable_reduced_leader_cost |
Personality Safeguards | tech_repeatable_reduced_leader_cost_machine_intelligence |
Proclamation Broadcasts | tech_repeatable_improved_edict_length |
Aggressive Conditioning | tech_repeatable_improved_army_damage |
Nerve Dampeners | tech_repeatable_improved_army_health |
Cell Revitalization | tech_repeatable_improved_leader_life_span |
Interstellar Expansion | tech_repeatable_improved_starbase_capacity |
Stimulant Diet | tech_repeatable_improved_slave_mineral_output |
Fleet Management Procedures | tech_repeatable_naval_cap |
Admiralty Support Staff | tech_repeatable_command_limit |
Pirate Only Tech | tech_pirate_starting |
Hidden | tech_event_crystal_sonar |
Hidden | tech_event_droning_optimizations |
Hidden | tech_event_greater_crystal_bounty |
Hidden | tech_event_crystal_bounty |
Hidden | tech_event_drone_bounty |
Administrative Path | gateway_capital |
Biological Path | gateway_biological |
Ship Path | gateway_ship |
Psionic Path | gateway_psionics |
Robotic Path | gateway_robotics |
Kinetic Weapons Path | gateway_kinetic_weapons |
Energy Weapons Path | gateway_energy_weapons |
Power Generation | gateway_power_generation |
Curator Exploration Lab | tech_curator_lab |
Curator Archeology Lab | tech_archeology_lab |
Organic Probability Theory | tech_probability_theory |
Binary Motivators | tech_binary_motivators |
Nanite Assemblers | tech_nanite_assemblers |
Adaptive Combat Algorithms | tech_adaptive_combat_algorithms |
Biomechanics | tech_biomechanics |
Singularity Core | tech_singularity_core |