Stellaris Buildings

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The sector system is one of the more controversial elements of the new Paradox game, but it's in there for a good reason -- micromanaging dozens of planets is fiddly, unnecessary, and limits the game to only the hardest core players. Being able to dump new colonies into a sector and let your governors take care of it is a good system, but the AI still needs work, so in the meantime, here's what you need to know to make the most out of your sectors:

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Don't forget to feed your sectors

The number one mistake that players make when creating new sectors or managing their existing ones is forgetting to 'feed' them or seed them with resources. Filmconvert pro 2 5. By the time you are managing large numbers of planets you should have a substantial mineral surplus -- so give some to your sector governors! Making sure that they have an ample mineral supply to build buildings with and make upgrades from will ensure that your sector governors make good decisions and continue to improve your colonies. It's not as important to put energy credits in, but make sure they have some -- without them your sectors can't clear blockers, which will slow development.

Planet

Sectors can also act as a 'bank' for extra resources, so feel free to max out their contribution. You can always put more resources in, but you can't take stores out.

Fine-tune your settings

You don't have a lot of options when it comes to micromanaging your sectors (this is by design), but knowing when to allow redevelopment and when to respect tile resources is important. If you don't need anything specific out of your sectors, leave them at default -- on the other hand, if you're trying to really maximize their output, you might want to consider allowing redevelopment and not respecting tile resources. Depending on the planet, forcing your sector governors to respect what's on the tile could end up forcing a food glut or an inefficient colony, and redeveloping will allow them to make adjustments on the fly.

Stellaris Buildings Company

Stellaris Buildings

Sectors can also act as a 'bank' for extra resources, so feel free to max out their contribution. You can always put more resources in, but you can't take stores out.

Fine-tune your settings

You don't have a lot of options when it comes to micromanaging your sectors (this is by design), but knowing when to allow redevelopment and when to respect tile resources is important. If you don't need anything specific out of your sectors, leave them at default -- on the other hand, if you're trying to really maximize their output, you might want to consider allowing redevelopment and not respecting tile resources. Depending on the planet, forcing your sector governors to respect what's on the tile could end up forcing a food glut or an inefficient colony, and redeveloping will allow them to make adjustments on the fly.

Stellaris Buildings Company

You DON'T want to allow redevelopment if you happen to have a planet with unique resources, like the alien toy factory or the unique buildings found on ringworlds -- unfortunately it's often better to just manage these planets yourself if possible, because the sector AI doesn't always follow the rules.

Resource management

One of the trickier elements of managing your sectors is making sure that they have the resources that they need. Strategic resources are shared across your empire, but your sector only has access to the ones inside its borders -- if you have a colony that relies on Beltharian Stone, you need to make sure there's some in a nearby system (this can be a real bear, so consider keeping your Beltharian Power Plants on core planets to avoid any complications).
It can also be tempting to leave systems with valuable resources out of your sectors, but consider letting them have some mining stations that provide energy and minerals -- it will prevent shortfalls and make things easier for the sector AI.

Slaves and robots and sectors, oh my!

Two things that the sector AI doesn't manage terribly well are robots and slaves, unfortunately. Depending on how lucky you are and how complicated the planet is, you may find your slaves working science and your robots working energy, causing great inefficiency. Money pro 1 9 – manage money like a profession. Fortunately, there are a couple things you can do to minimize the negative impacts of faulty AI.
The main strategy you can follow is to wait to hand off your planets to the sector AI until you've built the right buildings and assigned your slaves and robots where they need to go. Make sure that 'Allow Redevelopment' isn't checked, and you should be able to avoid having the wrong workers assigned to the wrong tiles.

Stellaris Buildings With Most Jobs

Another good strategy is to compartmentalize your sectors -- if you rely heavily on slaves, just focus your sectors on mineral production and leave energy and science to either your core sector or sectors worked by your core population. In the long run this will require less micromanagement and will probably work better.

Best Stellaris Empires

Follow these tips and you should have your sectors running smoothly in no time! Have a tip of your own? Studies 1 7 7 download free. Just want to add your two cents? Let us know in the comments!

Stellaris Buildings Vs Districts

NameID / Cheat Code
Space Explorationtech_space_exploration
Corvettestech_corvettes
Destroyerstech_destroyers
Cruiserstech_cruisers
Battleshipstech_battleships
Titanstech_titans
Colossitech_colossus
Improved Corvette Hullstech_corvette_hull_1
Advanced Corvette Hullstech_corvette_hull_2
Standardized Corvette Patternstech_corvette_build_speed
Improved Destroyer Hullstech_destroyer_hull_1
Advanced Destroyer Hullstech_destroyer_hull_2
Standardized Destroyer Patternstech_destroyer_build_speed
Improved Cruiser Hullstech_cruiser_hull_1
Advanced Cruiser Hullstech_cruiser_hull_2
Standardized Cruiser Patternstech_cruiser_build_speed
Improved Battleship Hullstech_battleship_hull_1
Advanced Battleship Hullstech_battleship_hull_2
Standardized Battleship Patternstech_battleship_build_speed
Improved Titan Hullstech_titan_hull_1
Advanced Titan Hullstech_titan_hull_2
Starbase Constructiontech_starbase_1
Starporttech_starbase_2
Starholdtech_starbase_3
Star Fortresstech_starbase_4
Citadeltech_starbase_5
Modular Engineeringtech_modular_engineering
Improved Structural Integritytech_defense_platform_hull_1
Orbital Energy Conversiontech_solar_panel_network
Mining Guildstech_mining_terminal
Zero-G Work Framestech_zero_gravity_assembly_sequence
Carrier Operationstech_strike_craft_1
Improved Strike Crafttech_strike_craft_2
Advanced Strike Crafttech_strike_craft_3
Planetary Defensestech_planetary_defenses
Interplanetary Expeditionary Forcestech_assault_armies
Orbital Drop Podstech_drop_pod
Nanocomposite Materialstech_ship_armor_1
Ceramo-Metal Materialstech_ship_armor_2
Plasteel Materialstech_ship_armor_3
Durasteel Materialstech_ship_armor_4
Neutronium Materialstech_ship_armor_5
Crystal-Infused Platingtech_crystal_armor_1
Crystal-Forged Platingtech_crystal_armor_2
Artificial Dragonscalestech_dragon_armor
Chemical Thrusterstech_thrusters_1
Ion Thrusterstech_thrusters_2
Plasma Thrusterstech_thrusters_3
Impulse Thrusterstech_thrusters_4
Afterburnerstech_afterburners_1
Advanced Afterburnerstech_afterburners_2
Deep Space Defensestech_space_defense_station_1
Deep Space Stationstech_space_defense_station_2
Deep Space Installationstech_space_defense_station_3
Corps of Engineerstech_space_defense_station_improvement
Optimized Station Constructiontech_space_defense_station_improvement_machine_intelligence
Industrial Basetech_basic_industry
Powered Exoskeletonstech_powered_exoskeletons
Improved Servomotorstech_powered_exoskeletons_machine_intelligence
Geothermal Frackingtech_mining_network_2
Deep Core Miningtech_mining_network_3
Mineral Isolationtech_mining_network_4
Synchronized Work Patternstech_synchronized_work_patterns
Nanomechanics # Could also be Nanomattertech_engineering_lab_1
Supersolid Materials # As above, could be Supersolid Mattertech_engineering_lab_2
Superfluid Materialstech_engineering_lab_3
Robotic Workerstech_robotic_workers
Droidstech_droid_workers
Syntheticstech_synthetic_workers
Synthetic Personality Matrixtech_synthetic_leaders
Mineral Processingtech_mineral_processing_1
Advanced Mineral Processingtech_mineral_processing_2
Assembly Patternstech_assembly_pattern
Construction Templatestech_construction_templates
Machine Template Systemtech_robomodding
Machine Template Systemtech_robomodding_m
Cross-Model Standardizationtech_robomodding_points_1
Fungible Circuitrytech_robomodding_points_2
Matter Generationtech_matter_generator
Offworld Constructiontech_space_construction
On-Site Processingtech_mining_station_improvement_1
Autonomous Mining Operationstech_mining_station_improvement_2
Satramene Refiningtech_mine_satramene
Garanthium Miningtech_mine_garanthium
Orillium Miningtech_mine_orillium
Living Metaltech_mine_living_metal
Betharian Refiningtech_mine_betharian
Nanobot Assemblerstech_aura_nanobot
Proximity Minestech_aura_minefield
Mega-Engineeringtech_mega_engineering
Mass Driverstech_mass_drivers_1
Coilgunstech_mass_drivers_2
Railgunstech_mass_drivers_3
Advanced Railgunstech_mass_drivers_4
Gauss Cannonstech_mass_drivers_5
Kinetic Batterytech_kinetic_artillery_1
Kinetic Artillerytech_kinetic_artillery_2
Mega Cannontech_mass_accelerator_1
Giga Cannontech_mass_accelerator_2
Autocannonstech_autocannons_1
Ripper Cannonstech_autocannons_2
Stormfire Cannonstech_autocannons_3
Flak Batterytech_flak_batteries_1
Flak Cannonstech_flak_batteries_2
Flak Artillerytech_flak_batteries_3
Nuclear Missilestech_missiles_1
Fusion Missilestech_missiles_2
Antimatter Missilestech_missiles_3
Quantum Missilestech_missiles_4
Marauder Missilestech_missiles_5
Swarmer Missilestech_swarmer_missiles_1
Whirlwind Missilestech_swarmer_missiles_2
Space Torpedoestech_torpedoes_1
Armored Torpedoestech_torpedoes_2
Devastator Torpedoestech_torpedoes_3
Deep Scan Instrumentstech_deep_scan
Databank Uplinkstech_databank_uplinks
Uplink Miniaturizationtech_improved_databank_uplinks
Scientific Methodtech_basic_science_lab_1
Quantum Theorytech_physics_lab_1
Applied Quantum Physicstech_physics_lab_2
Space-Time Theorytech_physics_lab_3
Administrative AItech_administrative_ai
Academic Optimizationtech_administrative_ai_machine_intelligence
Self-Evolving Logictech_self_aware_logic
Positronic AItech_sapient_ai
Synaptic Enhancerstech_administrative_ai_hive_mind
Autonomous Synapsestech_self_aware_logic_hive_mind
Positronic Implantstech_positronic_implants
Positronic Processorstech_positronic_implants_machine_intelligence
Specialized Combat Computerstech_combat_computers_1
Extended Combat Algorithmstech_combat_computers_2
Sapient Combat Simulationstech_combat_computers_3
Autonomous Ship Intellectstech_combat_computers_autonomous
Active Countermeasurestech_pd_tracking_1
Interlinked Support Systemstech_pd_tracking_2
Predictive Algorithmstech_pd_tracking_3
Synchronized Defensestech_synchronized_defences
Interplanetary Research Initiativetech_global_research_initiative
AI-Controlled Colony Shipstech_cryostasis_1
Colony Fabrication Dronestech_cryostasis_1_machine_intelligence
Self-Aware Colony Shipstech_cryostasis_2
Automated Exploration Protocolstech_automated_exploration
Autonomous Exploration Algorithmstech_automated_exploration_machine_intelligence
Auxiliary Fire-controltech_auxiliary_fire_control
Lythuric Gas Refiningtech_lythuric_gas
Teldar Crystal Miningtech_mine_teldar
Yurantic Crystal Miningtech_mine_yuranic
Neutronium Extractiontech_mine_neutronium
Dark Matter Drawingtech_mine_dark_matter
Fission Powertech_fission_power
Fusion Powertech_fusion_power
Cold Fusion Powertech_cold_fusion_power
Antimatter Powertech_antimatter_power
Zero Point Powertech_zero_point_power
Dark Matter Powertech_dark_matter_power_core
Dark Matter Propulsiontech_dark_matter_propulsion
Reactor Boosterstech_reactor_boosters_1
Improved Reactor Boosterstech_reactor_boosters_2
Advanced Reactor Boosterstech_reactor_boosters_3
Deflectorstech_shields_1
Improved Deflectorstech_shields_2
Shieldstech_shields_3
Advanced Shieldstech_shields_4
Hyper Shieldstech_shields_5
Shield Capacitorstech_shield_rechargers_1
Planetary Shieldstech_planetary_shield_generator
Dark Matter Deflectorstech_dark_matter_deflector
Psionic Shieldstech_psionic_shield
Gravitic Sensorstech_sensors_2
Subspace Sensorstech_sensors_3
Tachyon Sensorstech_sensors_4
Orbital Sensor Arraystech_orbital_sensor_array
High-Energy Capacitorstech_power_plant_1
Field Modulationtech_power_plant_2
Quantum Energy Statestech_power_plant_3
Quantum Field Manipulationtech_power_plant_4
Stellar Absorptiontech_stellar_absorption
Global Energy Managementtech_power_hub_1
Planetary Power Gridtech_power_hub_2
Subspace Wormholestech_wormhole_generation_1
Wormhole Calibration Matrixtech_wormhole_generation_2
Wormhole Containment Fieldstech_wormhole_generation_3
Hyperspace Traveltech_hyper_drive_1
Hyperlane Breach Pointstech_hyper_drive_2
Hyperspace Slipstreamstech_hyper_drive_3
Hyperlane Mappingtech_hyperlane_mapping
Warp Traveltech_warp_drive_1
Warp Field Stabilizerstech_warp_drive_2
Warp Drive Ramscoopstech_warp_drive_3
Jump Drivetech_jump_drive_1
Psi Jump Drivetech_psi_jump_drive_1
Wormhole Stabilizationtech_wormhole_stabilization
Gateway Activationtech_gateway_activation
Gateway Constructiontech_gateway_construction
Capacitor Fieldstech_shield_recharge_aura_1
Shield Dampenerstech_aura_shield_dampener
Quantum Destabilizertech_aura_quantum_destabilizer
Enigmatic Disruption Fieldtech_enigmatic_disruption_field
Enigmatic Encodertech_enigmatic_encoder
Enigmatic Decodertech_enigmatic_decoder
Ascension Theorytech_ascension_theory
$tech_ascension_theory$tech_ascension_theory_apoc
Red Laserstech_lasers_1
Blue Laserstech_lasers_2
UV Laserstech_lasers_3
X-Ray Laserstech_lasers_4
Gamma Laserstech_lasers_5
Particle Lancestech_energy_lance_1
Tachyon Lancestech_energy_lance_2
Perdition Beamtech_perdition_beam
Plasma Throwerstech_plasma_1
Plasma Acceleratorstech_plasma_2
Plasma Cannonstech_plasma_3
Arc Emitterstech_arc_emitter_1
Focused Arc Emitterstech_arc_emitter_2
Disruptorstech_disruptors_1
Ion Disruptorstech_disruptors_2
Phase Disruptorstech_disruptors_3
Proton Launcherstech_energy_torpedoes_1
Neutron Launcherstech_energy_torpedoes_2
Extradimensional Weaponrytech_extradimensional_weapon_1
Mining Drone Laserstech_mining_drone_weapon_1
Cloud Lightning Conduitstech_space_cloud_weapon_1
Blue Crystal Capacitorstech_blue_crystal_weapon_1
Green Crystal Capacitorstech_green_crystal_weapon_1
Yellow Crystal Capacitorstech_yellow_crystal_weapon_1
Red Crystal Capacitorstech_red_crystal_weapon_1
Hydroponicstech_eco_simulation
Eco Simulationtech_hydroponics
Gene Cropstech_gene_crops
Nano-Vitality Cropstech_nano_vitality_crops
Nutrient Replicationtech_nutrient_replication
Engos Vapor Refiningtech_engos_vapor
Pitharan Dust Refiningtech_pitharan_dust
Zro Distillationtech_mine_zro
Biodiversity Studiestech_biolab_1
Xenobiologytech_biolab_2
Secrets of Lifetech_biolab_3
Xenologytech_alien_life_studies
Xeno Zootech_xeno_zoo
New Worlds Protocoltech_colonization_1
Atmospheric Filteringtech_colonization_2
Hostile Environment Adaptationtech_colonization_3
Foreign Soil Enrichmenttech_colonization_4
Eco-Integration Studiestech_colonization_5
Tomb World Adaptationtech_tomb_world_adaption
Free Enterprisestech_free_enterprises
Frontier Initiativestech_frontier_initiatives
Frontier Traditionstech_frontier_traditions
Frontier Collectivestech_frontier_collectives
Frontier Commissarstech_frontier_commissars
Cryostasistech_cryostasis
Xeno Ecology Subjugationtech_xeno_ecology_1
Environmental Controltech_xeno_ecology_2
Interstellar Economicstech_reveal_luxuries_1
Galactic Marketstech_reveal_luxuries_2
Orbital Hydroponicstech_orbital_hydroponics
Arctic Colonizationtech_arctic_colonization
Tundra Colonizationtech_tundra_colonization
Ocean Colonizationtech_ocean_colonization
Arid Colonizationtech_arid_colonization
Tropical Colonizationtech_tropical_colonization
Desert Colonizationtech_desert_colonization
Continental Colonizationtech_continental_colonization
Genetic Healthcaretech_frontier_health
Modular Componentstech_frontier_health_machine_intelligence
Cyto-Revitalizationtech_frontier_hospital
Intelligent Factoriestech_frontier_hospital_machine_intelligence
$tech_frontier_health_machine_intelligence$tech_modular_components
$tech_frontier_hospital_machine_intelligence$tech_intelligent_factories
Planetary Resurfacingtech_tb_mountain_range
Deep Crust Engineeringtech_tb_volcano
Dangerous Wildlife Removaltech_tb_dangerous_wildlife
Selective Defoliantstech_tb_dense_jungle
Soil Remediationtech_tb_quicksand_basin
Xeno-Hydraulic Masterytech_tb_noxious_swamp
Climate Control Networktech_tb_massive_glacier
Ocean Ecology Managementtech_tb_toxic_kelp
Subterranean Colonizationtech_tb_deep_sinkhole
Space Tradingtech_space_trading
Terrestrial Sculptingtech_terrestrial_sculpting
Atmospheric Manipulationtech_atmospheric_manipulation
Ecological Adaptationtech_ecological_adaptation
Climate Restorationtech_climate_restoration
Gaia Creationtech_gaia_creation
Genome Mappingtech_genome_mapping
Epigenetic Triggerstech_epigenetic_triggers
Cloningtech_cloning
Gene Bankstech_gene_banks
Glandular Acclimationtech_glandular_acclimation
Gene Seed Purificationtech_gene_seed_purification
Morphogenetic Field Masterytech_morphogenetic_field_mastery
Gene Tailoringtech_gene_tailoring
Genetic Resequencingtech_genetic_resequencing
Targeted Gene Expressionstech_gene_expressions
Selected Lineagestech_selected_lineages
Capacity Boosterstech_capacity_boosters
Regenerative Hull Tissuetech_regenerative_hull_tissue
Vitality Boosterstech_vitality_boosters
Doctrine: Space Combattech_doctrine_fleet_size_1
Doctrine: Reactive Formationstech_doctrine_fleet_size_2
Doctrine: Interstellar Warfaretech_doctrine_fleet_size_3
Doctrine: Fluid Fleet Templatestech_doctrine_fleet_size_4
Doctrine: Armada Battle Formationtech_doctrine_fleet_size_5
Interstellar Fleet Traditionstech_interstellar_fleet_traditions
Command Matrixtech_command_matrix
Doctrine: Fleet Supporttech_doctrine_navy_size_1
Doctrine: Support Vesselstech_doctrine_navy_size_2
Doctrine: Interstellar Logisticstech_doctrine_navy_size_3
Doctrine: Fleet Liasionstech_doctrine_navy_size_4
Refit Standardstech_refit_standards
Drone Command Centerstech_centralized_command_hive_mind
Centralized Commandtech_centralized_command
Maintenance Commandtech_centralized_command_machine_intelligence
Combat Trainingtech_combat_training
Field Repairstech_combat_training_machine_intelligence
Ground Defense Planningtech_ground_defense_planning
Global Defense Gridtech_global_defense_grid
Psionic Theorytech_psionic_theory
Telepathytech_telepathy
Transcendent Thoughttech_transcendent_thought
Precognition Interfacetech_precognition_interface
Psi Jump Drivestech_psi_jump_drives
Xeno Outreachtech_xeno_outreach
Xeno Relationstech_xeno_relations
Xeno Supremacytech_xeno_supremacy
Xeno Diplomacytech_xeno_diplomacy
Stellar Expansiontech_galactic_ambitions
Manifest Destinytech_manifest_destiny
Interstellar Campaignstech_interstellar_campaigns
Galactic Campaignstech_galactic_campaigns
Planetary Governmenttech_planetary_government
Planetary Unificationtech_planetary_unification
Uniform Data Standardstech_planetary_unification_machine_intelligence
Adaptive Bureaucracytech_adaptive_bureaucracy
Positronic CPUstech_adaptive_bureaucracy_machine_intelligence
Colonial Bureaucracytech_colonial_bureaucracy
Galactic Bureaucracytech_galactic_bureaucracy
Colonial Centralizationtech_colonial_centralization
Galactic Administrationtech_galactic_administration
The Living Statetech_living_state
Autonomous Agentstech_autonomous_agents
The Collective Selftech_collective_self
Embodied Dynamismtech_embodied_dynamism
Ethical Equationstech_ethical_equations
Neural Implantstech_neural_implants
Galactic Benevolencetech_galactic_benevolence
Hyper-Entertainment Forumtech_hyper_entertainment_forum
Virtual Combat Simulationstech_virtual_combat_arena
Purity Campaignstech_purity_campaigns
Galactic Marketstech_galactic_markets
Symbols of Unitytech_symbol_unity
Alien Visitor Centerstech_visitor_center
Subdermal Stimulationtech_subdermal_stimulation
Artificial Moral Codestech_artificial_moral_codes
Synthetic Thought Patternstech_synthetic_thought_patterns
Collective Production Methodstech_collective_production_methods
Resource Processing Algorithmstech_resource_processing_algorithms
Xeno Integrationtech_xeno_integration
Sociocultural Historytech_cultural_heritage
Heritage Sitestech_heritage_site
Planetary Communicationstech_heritage_site_machine_intelligence
Local Hypercommunicationtech_hypercomms_forum
Automated Curation Algorithmstech_autocurating_vault
Alpha Hubtech_autocurating_vault_machine_intelligence
Holographic Ritualstech_holographic_rituals
Consecration Fieldstech_consecration_fields
Metacognitive Faithtech_transcendent_faith
Xeno Naturalizationtech_alien_sanctuary
Amoeba Breeding Programtech_amoeba_strike_craft_1
Swarm Spawning Poolstech_swarm_strike_craft_1
Scourge Missilestech_scourge_missile_1
Frequency Tuningtech_space_whale_weapon_1
Extraction Patternstech_repeatable_improved_tile_mineral_output
Synchronized Firing Patternstech_repeatable_improved_military_station_damage
Fortified Core Layerstech_repeatable_improved_military_station_health
Hull Integritytech_repeatable_improved_ship_health
Matter Compressiontech_repeatable_improved_armor_output
Thermodynamic Yield Controltech_repeatable_weapon_type_explosive_damage
Miniaturized Pre-Igniterstech_repeatable_weapon_type_explosive_fire_rate
High-Density Munitionstech_repeatable_weapon_type_kinetic_damage
Loader Efficiencytech_repeatable_weapon_type_kinetic_fire_rate
Applied Superconductivitytech_repeatable_improved_tile_energy_output
Shield Harmonicstech_repeatable_improved_shield_output
Focusing Arraystech_repeatable_weapon_type_energy_damage
Flash Coolanttech_repeatable_weapon_type_energy_fire_rate
Synapse Interceptorstech_repeatable_weapon_type_strike_craft_fire_damage
Heat Recyclerstech_repeatable_weapon_type_strike_craft_fire_rate
Planetary Signal Boosterstech_repeatable_improved_planet_sensor_range
Gravitational Analysistech_repeatable_reduced_building_cost
Assembly Algorithmstech_repeatable_reduced_building_time
Transgenic Cropstech_repeatable_improved_tile_food_output
Communication Protocolstech_repeatable_improved_sector_cap
Administrative Efficiencytech_repeatable_improved_core_system_cap
Sapient Resource Managementtech_repeatable_improved_leader_cap
Talent Acquisitiontech_repeatable_reduced_leader_cost
Personality Safeguardstech_repeatable_reduced_leader_cost_machine_intelligence
Proclamation Broadcaststech_repeatable_improved_edict_length
Aggressive Conditioningtech_repeatable_improved_army_damage
Nerve Dampenerstech_repeatable_improved_army_health
Cell Revitalizationtech_repeatable_improved_leader_life_span
Interstellar Expansiontech_repeatable_improved_starbase_capacity
Stimulant Diettech_repeatable_improved_slave_mineral_output
Fleet Management Procedurestech_repeatable_naval_cap
Admiralty Support Stafftech_repeatable_command_limit
Pirate Only Techtech_pirate_starting
Hiddentech_event_crystal_sonar
Hiddentech_event_droning_optimizations
Hiddentech_event_greater_crystal_bounty
Hiddentech_event_crystal_bounty
Hiddentech_event_drone_bounty
Administrative Pathgateway_capital
Biological Pathgateway_biological
Ship Pathgateway_ship
Psionic Pathgateway_psionics
Robotic Pathgateway_robotics
Kinetic Weapons Pathgateway_kinetic_weapons
Energy Weapons Pathgateway_energy_weapons
Power Generationgateway_power_generation
Curator Exploration Labtech_curator_lab
Curator Archeology Labtech_archeology_lab
Organic Probability Theorytech_probability_theory
Binary Motivatorstech_binary_motivators
Nanite Assemblerstech_nanite_assemblers
Adaptive Combat Algorithmstech_adaptive_combat_algorithms
Biomechanicstech_biomechanics
Singularity Coretech_singularity_core




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